The release of Set 13: “Into the Arcane” in Teamfight Tactics (TFT) is almost here, and Riot Games has just finalized the patch notes on the PBE. With changes to augments, trait adjustments, and bug fixes, these updates are designed to provide a balanced and exciting gameplay experience. Here’s everything you need to know.
🔻 : Nerfed
✅ : Buffed
⚙️ : Adjusted
Augment Adjustments
- All Team Up Augments🔻
- Now only apply to the strongest copy of each unit, focusing augment benefits on fewer units.
- Academic Research 🔻
- Components reduced from 2 to 1.
- Components reduced from 2 to 1.
- Another Anomaly ✅
- Item Health increased from 150 to 250, Item Ability Power increased from 20 to 25, boosting survivability and damage output.
- Item Health increased from 150 to 250, Item Ability Power increased from 20 to 25, boosting survivability and damage output.
- BRB ✅
- Turns reduced from 4 to 3.
- Turns reduced from 4 to 3.
- Bronze For Life II 🔻
- Durability reduced from 2% to 1.5%.
- Durability reduced from 2% to 1.5%.
- Bulky Buddies II 🔻
- Banned on 2-1
- Percent HP Shield increased from 12% to 15%.
- Bulky Buddies III 🔻
- Banned on 2-1
- Percent HP Shield increased from 15% to 18%.
- Caretaker’s Chosen ✅
- Radiant Item Level reduced from 8 to 7, making the radiant item more accessible.
- Radiant Item Level reduced from 8 to 7, making the radiant item more accessible.
- Contested ✅
- Gold per 2 Players increased from 1 to 2.
- Gold per 2 Players increased from 1 to 2.
- Cooking Pot ✅
- Health increased from 30 to 50.
- Health increased from 30 to 50.
- Crimson Pact ( Vladimir Augment ) ✅
- Bugfix: Secondary bolt properly benefits from Damage Amp and Spell Effects.
- Secondary Bolt Damage adjusted to 90/135/205/275% AP from 100/150/225/300% AP; Damage Amp Per Cast reduced from 6% to 5%.
- Domination 🔻
- Attack Speed reduced from 20% to 15%, Shield On Kill reduced from 150 to 120, and Shield Duration reduced from 4s to 3s, toning down its power.
- Attack Speed reduced from 20% to 15%, Shield On Kill reduced from 150 to 120, and Shield Duration reduced from 4s to 3s, toning down its power.
- Dummify ✅
- Combined Health increased from 70% to 85%, making dummy units more durable.
- Combined Health increased from 70% to 85%, making dummy units more durable.
- Exalted Adventure ✅
- Rewards buffed by approximately 12%.
- Rewards buffed by approximately 12%.
- Expected Unexpectedness ✅
- Prize Buckets Adjusted:
- Gold/XP adjusted from 4-7 to 4-9.
- Units adjusted from 9-12 to 10-12.
- Anvils sum adjusted from 13-15 to 14-15.
- Other Changes: Bonus Gold Reward reduced to 2g from 2-5g random, Rerolls reduced from 10 to 7, Gold Reward 1 reduced from 18g to 15g, Gold Reward 2 reduced from 24g to 20g.
- Prize Buckets Adjusted:
- Eye For An Eye ✅
- Ally Deaths Perk increased from 14 to 15.
- Ally Deaths Perk increased from 14 to 15.
- Eye For An Eye+ ✅
- Ally Deaths Perk increased from 11 to 13.
- Ally Deaths Perk increased from 11 to 13.
- Fine Vintage 🔻
- Banned on 4-2
- Banned on 4-2
- Firesale 🔻
- Gold reduced from 3 to 1.
- Gold reduced from 3 to 1.
- Ghosts of Friends Past 🔻
- Health increased from 15 to 10.
- Attack Damage reduced from 2% to 1.5%.
- Ability Power reduced from 2% to 1.5%.
- Golemify ✅
- Combined Health increased from 70% to 85%.
- Combined Health increased from 70% to 85%.
- Greater Moonlight 🔻
- Bonus AD/AP reduced from 15% to 5%.
- Bonus AD/AP reduced from 15% to 5%.
- Heavily Smash ✅
- Time Interval increased from 3s to 4s.
- Percent Health Damage increased from 6% to 7%.
- Hedge Fund ✅
- Gold increased from 22 to 25.
- Gold increased from 22 to 25.
- I Hope This Works ✅
- Spell Damage increased from 320/480/680% AP to 380/570/855/1140% AP.
- Ally Damage reduced from 60% of spell to 50% of spell.
- Investment Strategy II 🔻
- Health increased from 11 to 9.
- Health increased from 11 to 9.
- Kingslayer ✅
- Bonus Gold increased from 3 to 4.
- Bonus Gold increased from 3 to 4.
- Lone Hero ✅
- Attack Speed increased from 100% to 120%.
- Attack Speed increased from 100% to 120%.
- Mad Chemist ( Singed Augment ) ✅
- Bugfixes: Poison now scales with Ability Power, poison damage ticks every 0.5s instead of 0.25s, poison tick damage now properly calculated based on tick rate.
- Poison Duration reduced from 6s to 5s.
- Total Spell Damage adjusted from 90/135/205/275% AP to 170/255/380/505% AP.
- DPS Comparison (1-star): 60 (no AP scaling) → 34% AP.
- Manaflow I 🔻
- Mana Per Attack reduced from 3 to 2.
- Mana Per Attack reduced from 3 to 2.
- Moonlight 🔻
- Bonus AD/AP reduced from 10% to 3%.
- Bonus AD/AP reduced from 10% to 3%.
- NO SCOUT NO PIVOT ✅
- Health increased from 15 to 20.
- Health increased from 15 to 20.
- Piercing Lotus I 🔻
- Crit Chance reduced from 10% to 5%.
- Crit Chance reduced from 10% to 5%.
- Piercing Lotus II 🔻
- Crit Chance reduced from 30% to 20%.
- Crit Chance reduced from 30% to 20%.
- Rocket Collection ✅
- Number of Rockets increased from 50 to 65.
- Number of Rockets increased from 50 to 65.
- Rocket Collection+ ✅
- Added to the game with 50 rockets.
- Added to the game with 50 rockets.
- Shield Bash 🔻
- Damage changed from 100% of Resists to 85% of Resists.
- Damage changed from 100% of Resists to 85% of Resists.
- Spear’s Will 🔻
- Mana reduced from 15 to 10.
- Mana reduced from 15 to 10.
- Starry Night ✅
- Initial Gold changed from 3 to 6
- Level 5 Odds increased from 18% to 20%
- Level 6 Odds increased from 21% to 25%
- Level 7 Odds increased from 25% to 30%
- Starry Night+ ✅
- Level 5 Odds increased from 18% to 20%
- Level 6 Odds increased from 21% to 25%
- Level 7 Odds increased from 25% to 30%
- Trait Tracker 🔻
- Traits Required increased from 7 to 8
- Emblems Given increased from 5 to 6
- Trait Unlock: Geniuses ✅
- Ekko Afterimage Damage increased from 30% to 33%
- Heimer Rocket Damage increased from 100% to 105%
- Trait Unlock: What Could Have Been 🔻
- Vander Health decreased from 35 to 30
- Silco Ability Power decreased from 8 to 6
- Trifecta II 🔻
- Health decreased from 450 to 420
- Attack Speed decreased from 30% to 27%
- Two Much Value ✅
- Number of 2 Costs Given increased from 1 to 2
- Number of 2 Costs Given increased from 1 to 2
- Upward Mobility
- Rerolls on Level increased from 2 to 3
- Rerolls on Level increased from 2 to 3
- Vampiric Vitality 🔻
- Player Omnivamp decreased from 25% to 20%
- Player Omnivamp decreased from 25% to 20%
- Voidcaller ✅
- Mana Per Voidling increased from 220 to 250
- Mana Per Voidling increased from 220 to 250
- Why Not Both? 🔻
- Banned on 2-1
- Bonus Stats decreased from 30 to 27
- Worth the Wait I 🔻
- Turn Delay increased from 1 to 2
Champion Changes
1 Cost Champions
- Vex ✅
- Spell Damage increased from 200/300/450 to 220/330/500
- Secondary Damage increased from 100/150/225 to 110/165/250
- Violet ✅
- Uppercut AD% increased from 400/400/425% to 450/450/475%
2 Cost Champions
- Renata ✅
- Mana changed from 30/90 to 20/80
- Mana changed from 30/90 to 20/80
- Vlad ✅
- Heal increased from 190/230/280 to 200/240/300
- Heal increased from 190/230/280 to 200/240/300
- Ziggs ✅
- Main Bomb Damage increased from 160/240/375 to 175/265/400
3 Cost Champions
- Swain 🔻
- Heal per Sec changed from 80/95/120 to 75/90/110
4 Cost Champions
- Garen 🔻
- Shield changed from 20% HP + 180/200/1500 to 15% HP + 200/220/1500
- Shield changed from 20% HP + 180/200/1500 to 15% HP + 200/220/1500
- Heimerdinger
- Missile Damage changed from 60/90/270 to 57/86/270
- Missile Damage changed from 60/90/270 to 57/86/270
- Mundo ✅
- Base Heal increased from 450/500/1000 to 500/600/2000
- Base Heal increased from 450/500/1000 to 500/600/2000
- Twitch ⚙️
- AD increased from 65 to 70
- Spell AD% changed from 145/145/290% to 140/140/300%
5 Cost Champions
- Jayce (R) ✅
- Mana changed from 20/80 to 30/80
- Explosion AD Ratio increased from 350/350/2000% to 400/400/2000%
- LeBlanc ✅
- Empowered Auto Damage increased from 150/225/900 to 160/240/900
- Chain Damage Share increased from 15/20/100% to 18/25/100%
- Mordekaiser 🔻
- Mana changed from 40/100 to 25/100
- Mana changed from 40/100 to 25/100
- Sevika 🔻
- Mana changed from 20/60 to 0/60
3-Star 4 Cost Buffs ✅
- Ambessa
- Chain AD% increased from 300% to 350%
- Fist Omnivamp increased from 35% to 45%
- Slam AD% increased from 900% to 1000%
- Dr. Mundo
- Energize Damage increased from 500 to 800
- Energize Damage increased from 500 to 800
- Elise
- Melee Heal increased from 1000 to 1500
- Melee Heal increased from 1000 to 1500
- Garen
- Heal% increased from 3% to 5%
- Spell AD% increased from 1000% to 1500%
- Secondary AD% increased from 500% to 750%
- Illaoi
- Slam Resist Ratio increased from 500% to 700%
- Slam Resist Ratio increased from 500% to 700%
- Twitch
- Spell AD% increased from 280% to 300%
- Fall off Damage decreased from 30% to 20%
- Zoe
- Spell Damage increased from 400 to 450
Trait Changes
- Artillerist 🔻
- 6 Piece Autos to Missile reduced from 5 to 4
- 6 Piece Autos to Missile reduced from 5 to 4
- Automata ✅
- Base Damage on Proc increased from 20% to 25%
- Flat Damage on Proc increased from 125/300/625 to 150/325/650
- Armor & MR changed from 20/40/70 to 20/45/80
- Chem Baron 🔻
- Perfected Unleashed Toxins Bonus Mana on Hit reduced from 15 to 10
- Perfected Unleashed Toxins Bonus Mana on Hit reduced from 15 to 10
- Conqueror ✅
- Base AD & AP changed from 18/27/42/100 to 16/25/40/100
- Conquest stack breakpoints:
- 7th chest increased from 300 to 330
- 8th chest increased from 400 to 440
- 9th chest increased from 500 to 550
- 10th chest increased from 600 to 650
- 11th chest increased from 700 to 750
- 12th chest increased from 800 to 850
- Enforcer 🔻
- HP Shield changed from 15/25/40/55/100 to 12/25/35/45/100
- Damage Amp changed from 12/25/40/60 to 12/20/35/55
- Number of Wanted Targets changed from 1/2/4/6/All to 1/2/4/5/All
- Emissary 🔻
- 4 Piece Damage Amp reduced from 30% to 20%
- 4 Piece Damage Amp reduced from 30% to 20%
- Experiment ✅
- 5 Piece HP increased from 200 to 300
- Nunu Bonus – HP% Damage increased from 2.5% to 3%
- Twitch Bonus – The cask’s damage is now capped at 750 against epic NPCs
- Family ✅
- Damage Reduction increased from 12% to 15%
- Damage Reduction increased from 12% to 15%
- Rebel ✅
- AD & AP changed from 15/25/45 to 15/30/45
- HP changed from 0/12/20% to 0/12/15%
- Scrap 🔻
- Shield per Item changed from 25/40/65/70 to 25/40/60/70
- Shield per Item changed from 25/40/65/70 to 25/40/60/70
- Sentinel 🔻
- 6 Piece Base Armor & MR reduced from 45 to 42
- 6 Piece Base Armor & MR reduced from 45 to 42
- Watcher 🔻
- 6 Piece DR Range changed from 35 or 55% to 35 or 50%
Anomalies
- Cosmic Rhythm ✅
- Casts now grant Dominators AP based on the unit’s original mana cost
- Casts now grant Dominators AP based on the unit’s original mana cost
- Share Your Energy ✅
- Stat Share increased from 8% to 10%
- Stat Share increased from 8% to 10%
- Wolf Familiars ✅
- Wolf AD% increased from 25% to 35%
- Wolf AS increased from 0.85 to 0.9
Systems ⚙️
- Prismatic Orb outcomes
- Orbs containing a Spatula or Frying Pan now also have an Item Reforger
- Masterwork Upgrade + Completed Item Anvil now also has 8g
- 2 Champion Duplicators + 24g changed to 2 Champion Duplicators + 30g
- Masterwork Upgrade + 20g changed to Masterwork Upgrade + 24g
Champions
- Revised some spell icons for the new Into the Arcane champions
Traits
- Chem-Baron
- Fixed a few loot table entries that weren’t hooked up properly
- 400 & 500 Shimmer tables now have 2-3 more possible loot options
- Items:
- Virulent Virus: Singed’s hero augment can now proc the effect
- Fixed a few loot table entries that weren’t hooked up properly
Items
- Golden Magnetic Remover
- Now has a unique icon
Bug Fixes ⚙️⚙️
- The Anomaly timeout logic now correctly checks for invalid units and doesn’t auto-evolve an invalid unit.
- The Anomaly now correctly considers Ultimate Hero invalid for non-1 costs.
- Adjusted Morgana’s dance animation.
- Trait Tracker and Salvage Bin are exclusive.
- Built Different properly excluded from Bronze For Life, Diversified Portfolio, and Climb the Ladder.
- Crab Rave in Hyper Roll no longer has deadly crabs earlier than intended.
- With Unlikely Duo, Sevika is now properly luckier.
- No Scout No Pivot no longer results in some units being returned to the shop in a state where they cannot be sold.
- Vander’s hero augment now properly damages units that are immune to crowd control.
- Starring up a unit in the Cloning Facility hex now correctly updates the clone.
- Salvage Bin no longer deletes items stolen by Tomb Raider.
- The Collector: The Execute no longer ignores the Last Chance Anomaly’s revive effect.
- Enforcer: (10) no longer permanently removes items from units created by Scrap and the augments Wandering Trainer, I’m The Carry Now, and Tower Defense.
- Anomaly – Power Absorption: Now properly grants Attack Damage as allies die.
- Rebel smoke signal now appears on Tocker’s Trials’ boards.
- Scrap 6 no longer gives unintended items when the Scrap champion has unique items equipped.
- Fixed a bug where Hall of Mirrors on a Suspicious Trench coat unit could duplicate emblems.
- Tristana’s projectile now correctly scales with her permanent bonus AD (visual only).
- 3-star Caitlyn now correctly ends her manalock.
- 3-star Caitlyn no longer salutes twice.
- Lucky Gloves can no longer grant two of the same item, including two of the same Unique item.
- Lux no longer becomes locked out under rare conditions with invulnerability.
- Vander ability damage no longer displays as a crit when it’s not critically striking.
- Leblanc’s spell no longer fails if she dies while the projectile is in the air.
- All that Shimmers no longer overrides Hedge Fund and Investment Strategy’s increased interest limits.
- Miniturize-ing a unit holding a thief’s gloves no longer creates unintended items.
- Hall of Mirrors no longer double scales Bruiser HP.
- Golden Magnetic Remover now correctly changes stacked removers to stacked reforgers.
- Survivor augment now works as intended.
- Trench coat + a Form Swapper now correctly maintains their form for the clones, rather than swapping based on where they land.
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